/*
Realistic Unit Modification v4.0 Dialog 
v4.0.0.1 [ALPHA]
Concept & Development by Draper & Raps | [VRC]
*/

_helo = _this select 0;
_crew = _this select 1;
{
	unassignvehicle _x;
	_x action ["EJECT",_helo];
	sleep .5;
} forEach _crew;

if (true) exitWith {};